![]() The first five files can directly replace files in the game directories (don't forget to make your backup copies! Only the CAPITAL letter words are needed i.e. I would suggest creating a sub-folder for the game called "New Galaxy Config" and putting all the files therein. Modified Galaxy Asteroid Icon.BMP : System icon for asteroid fields. WARNING! Any changes you have made to these files for other mods or for your own use, will be lost when using these modified versions!! As the STRATEGY.DLL is prohibitively large to include, I've provided instructions and the necessary files for you, the user, to modify it yourself you'll need a copy of the program "ResourceHacker" to pull this off ().ġ) Modified Galaxy SECTORSD.DAT : Contains the new sector name locations, game importance and game size configurations.Ģ) Modified Galaxy SYSTEMSD.DAT : Contains the new system locations, corresponding sector and system icon data.ģ) Modified Galaxy TEXTSTRA.DLL : Contains the new sector and systems names.Ĥ) Modified Galaxy ENCYTEXT.DLL : Contains the new encyclopedia data on each system.ĥ) Modified Galaxy Asteroid Field EDATA.177 : New encyclopedia graphic for asteroid fields.Ħ) Modified Galaxy Opening Galaxy.BMP : The new galaxy picture seen at the beginning of the game.ħ) Modified Galaxy Ingame Galaxy.BMP : The new galaxy picture seen during the game. I would suggest making backup copies of all files before replacing them with the modified versions. ![]() ![]() Also, the majority of systems have been changed to match the now used sectors.Īttached are several files that can directly replace the original files. Due to game restrictions, the exact configuration of sectors and systems within is mostly "symbolic" as the game has one sector size. This is the "Read me" file for modifying the original ingame galaxy for a configuration more approximate to the canon galaxy layout for the Star Wars galaxy we've seen in the movies and read about in the books. I would give out my e-mail, but I don't want to be spammed for years on end if this file gets around in the future. Still have problems, or just have some questions, contact me at (you'll have to register to send me a message. If you run into a problem, reload your original files from the CD or backups & try again. I'm not responsible for any problems associated with this mod (If you can follow directions everything should work fine). Of course, since this software uses Direct3D 11, you will need a graphics card or chip capable of using this version of DirectX.Modified Galaxy Configuration for Star Wars:Rebellion computer game Using the wrapper is very easy, and you can try it with any game that uses DirectX or Direct Draw versions 1 to 7, or any game that uses 3DFX/Glide. In other words, it acts as a translator, changing old games to run with newer, modern graphics techniques. The purpose of this software is to translate or wrap function calls to old, legacy graphics API (application programming interface) functions into calls to the much more modern Direct3D 11. "dgVoodoo is a legacy DirectX and 3DFX Glide wrapper program. In DirectX uncheck "Application controlled fullscreen/windowed state". In "General" change from "Full Screen" to "Windowed - Streched"Ħ. Copy all ".dll" files from MS folder to game folder where REBEXE.EXE is located.ĥ. Go to game folder -> REBEXE.EXE -> check "run as administrator" and "run in 640x480".ģ. Originally posted by Praetor Pyro:If you're not running the game in Windows 10, you can try the following:ġ.
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